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Picnic is a puzzle and match game. The tiles have to be collected by groups of three. This is achieved by moving matching tiles to the collection panel. The tiles are stacked in layers on top of each other. Only completely uncovered tiles can be collected. You have to plan ahead. The collection panel can only hold up to 7 tiles. If you fill the panel without making a match the level ends ahead of time.
"Professor Hoohoo's Multiplications"
Prof. Hoohoo’s Multiplications is a math game for training your multiplication skills. Solve sets of 3 tasks as quickly a possible. For a set with no mistakes you receive a bonus. After 10 rounds the player with the highest overall score wins the game.
In Triple Match the player has to match tiles as quickly as possible by swapping two neighbouring tiles. As soon as 3 or more same tiles land in a straight line (horizontal and/or vertical), they explode and the tiles are collected. Complete tasks from the list on the left by col-lecting according tiles to gain scores. If the tasks are not completed fast enough, they will scroll up to the ceiling and disappear.
In Bomblings Battle you run around, drop bombs and try to avoid explosions. You can choose between 3 different arenas and game modes. Players get points for hits and lose points for getting hit. In game mode “Catch the Chicken” players get additional points for time spent as chicken while all other players are chasing it and trying to hit it. In game mode “Capture the Flag” players get additional points for carry-ing the flag home. Collecting power-ups gives various advantages over the opponents. Picking up curses has negativ effects on the avatars abilities. The player with the highest score wins.
In Block Puzzle, rows and/or columns must be filled in to dissolve the blocks. Placing and dis- solving blocks scores points. As the game pro- gresses, the block shapes gradually become larger and more complex. This makes it more and more difficult to find a slot for the blocks on the playing field. If gifts are cleared before the counter ends, you get a bonus. The points of the move are multi- plied by the gift. Bombs must be cleared before the counter ends. The round ends when a bomb explodes or no more moves are possible. When all trys have been used, the game ends. The best try counts - the player with the highest score wins.
Fire balls from your snake head cannon onto the ball chain and make matches of 3 or more to clear the balls. Completely dissolve the entire chain before it reaches the end of the track to get bonus points. Fire balls onto opponents tracks to sabbotage them. Only the best player can achieve the highest score and win the game.
After the balls are scattered with a break shot, a player is assigned either the group of solid or striped balls once they have legally pocketed a ball from that group. The objective of the game is to pocket the 8-ball, which must only be done after all of the balls from a player’s assigned group have been cleared from the table.
"Bubble Shooter 2048"
In Bubble Shooter 2048 bubbles labelled with numbers have to be combined to form the target figure of 2048. You have to shoot randomly created orbs at the rows of bubbles appearing on the play screen. Tap and swipe to indicate the direction of the missile. If it hits equal sphere(s) they fuse and form a new one with the number doubled. The newly created bubble then fuses with neighbouring orbs if equal, thereby possibly creating a chain reaction. Each fusion awards points. If a ball reaches 2048 you receive a bonus score an can go on playing another round and adding even more points to your score. After the timer ends, the player with the highest overall score wins the game.
In Sphero balls labelled with numbers have to be combined to form the target figure of 2048. A randomly created sphere orbits around a mass of others sticking together in the center. Tap to launch it at them. If 3 or more equal spheres touch, they fuse and form a new one with the number doubled. Each fusion awards points. If a ball reaches 2048 you receive a bonus score an can go on playing another round and adding even more points to your score. After the timer ends, the player with the highest overall score wins the game.
The goal in Parchis is to bring all of your pieces from the starting box to the finish. To do this, each stone must circle the playing field once. The die decides how far you can go. Roll a 5 - draw a checker from the starting box. If you land on an occupied field - you hit an opponent and move 20 additional fields. No hitting on safe fields! If you land next to your own piece - you build a bridge. Bridges cannot be entered or jumped over. If you roll a 6 - you open a bridge and roll again. If you roll 3 x 6 - the last tile goes back to the start. Whoever has all four figures in the target first - wins.
In Naval Combat, naval fleets compete against each other.
All players' ships are placed in secret positions on the playing field. You have to figure out the positions and sink your opponents' ships.
Choose an enemy fleet and shoot by selecting a position on the radar grid.
If you land a hit, you may shoot again. If you miss, it's the next player's turn. Try to sink all your opponents' ships. The owner of a defeated fleet is eliminated from the game. The last player standing wins the game.
In Dice Match, dice with the same number must be combined.
If three identical cubes are next to each other they become a higher cube.
The aim is to place as many cubes as possible while creating the largest possible cube.
THE ADVENTURES AWAIT!
Der Fun4Four Spieltisch umfasst mehr als 90 Spiele in sieben Kategorien. Alle Spiele wurden speziell für den Out-of-Home Unterhaltungsbereich konzipiert und erreichen damit viel mehr Umsatz als dies bei herkömmlichen Spielen der Fall wäre. Die riesige Spielesammlung umfasst klassische Brettspiele bis hin zu modernen und zeitgenössischen Spielen.
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